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Cheat Tweety And The Magic Gems Walkthrough Game Boy Advance

Cheat Tweety And The Magic Gems Walkthrough Game Boy Advance

Cheat Tweety And The Magic Gems Walkthrough Game Boy Advance

****************************************************************************** Tweety and the Magic Gems FAQ For the Gameboy Advance Version FINAL (Last Updated 1/1/2002) By Devin Morgan (devin_morgan@netzero.net) This file is Copyright (c)2001-2002 Devin Morgan. All rights reserved. ****************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. General Information 5. Mini-Games 6. Items 7. Secrets/Tips and Tricks 8. Copyright Notice 9. Contact Information ****************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version FINAL (1/1/02): The final update to be made to this FAQ. Version 1.0 (9/29/01): The first version of this FAQ. It's complete for the most part, since there's not much of anything to cover in this game anyway. I _might_ be missing an item or two, but if I find any I did in fact miss, I'll update! ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= This party game for the Gameboy Advance is obviously based on the popular Looney Tunes characters. This is the first party-genre game for the portable system, and personally, it sucks. I'm only writing this guide because noone else would! But anyway, the object of the game is to collect 5 gems scattered throughout the large world board to prevent Tweety from turning to stone (how corny of a story that is). You play mini-games, collect items, and move around the board as you try to collect the aforementioned gems. The board is huge and is quite boring, as is this game, so only play if you're just dying to play a GBA party game; otherwise leave this one alone! ****************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move character, move cursor on menu screens A: Enter a city on the world map, confirm selection on menu screens B: Cancel selection on menu screens Start: Pause/resume game ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 4. General Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ========== Characters ========== Sylvester Bugs Bunny Daffy Duck Yosemite Sam Marc Antony Porky Pork The above 6 are the playable characters you can choose to play as in this game. There is no real difference between each character, so just pick whichever one you want to play with. ======== Overview ======== There is one large board map and several sub-maps when you enter cities. You and up to 3 other computer controlled characters must move along the map by drawing a card, then move that many spaces. There are 5 gems scattered around to collect, and whoever collects all 5 first wins. Along the way, you can come across other characters and play mini-games, buy items from the Shop, and so on. Read in the following sections for more information on the items and mini- games in this game. You must be quick to get through here because every few turns, Tweety turns more and more into stone. If Tweety totally turns to stone, the game is over. ============= In-Game Menus ============= While playing the game, there are 5 icons on the left of the screen, each opening up into a different menu screen. Here's a quick rundown of what each icon represents and their functions (starting from the top): Cards: Press A to shuffle the card deck; press again to choose a card and move that many spaces on the board. Items: View your current inventory, or pick an item to use. Routes: Use this to move the cursor along the map; this is useful in planning a path towards a certain location. System: Change the speed of the computer players, and choose whether or not you wish to watch mini-games between computer-only players. Guide: Use this to get information about your current location. ========== Mini-Games ========== There are two types of mini-games that are played in this game: regular mini- games and match games. You play a regular mini-game to win Character Points (use these to buy items) if you land on a red space on the map. To play a Match Game, you must land on a space that another character is occupying (you both must have a gem to play). Whoever wins the Match Game can take one of the loser's gems. Read the Mini-Games section of this guide for a list of all the mini-games played in this game. ****************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 5. Mini-Games -= -=-=-=-=-=-=-=-=-=-= Big & SmallGame Rules: Guess if the next card is bigger or smaller than the first card.Controls: Control Pad: Move characterA: Decide if the card will be bigger or smallerCharacter Points: Divide 20 points by the number of players who guessed correctly.Description: There are two sides, bigger and smaller, and a card in the middle. The card will be displayed, then you'll have to decide if the next card will be a higher or lower number than the one currently displayed. If you guess right, you win; if not, you lose. Climb the Palm TreeGame Rules: It's a race to climb the palm tree.Controls: A: Climb up the treeCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: Press A repeatedly to climb the palm tree and reach the top. Keep pressing A or else you'll slide back down to the ground. If you don't make it before time is up, you lose. Coconut ThrowingGame Rules: Throw "coconuts" at the "crabs". Throw "coconuts" at the "arrows". Aim well!Controls: Control Pad: Move arrowA: Throw a coconutCharacter Points: Each red crab hit: 3 points Each green crab hit: 5 pointsDescription: You're at the top of a palm tree with a bunch of coconuts, and you must throw them at the crabs coming out of the sand below. Line up the arrow with a crab to target it, then press A to throw at that position. Cross on the ShellsGame Rules: Jump on the floating turtle shells and jump across the water.Controls: Control Pad: Move characterA: JumpCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: Two turtle shells appear in the water in front of you; jump across them and another two will emerge. Make your way to the land at the other end to win; if you jump into the water, you lose. Crush HammerGame Rules: Move forward by breaking blocks of rock with a hammer.Controls: Control Pad (Up): Move characterA: Swing the hammerCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: There are 4 blocks made of rock in front of you. Break them by hitting each 4 times with your hammer, and reach the goal at the end. Crush IceGame Rules: Move forward by breaking blocks of ice with a hammer.Controls: Control Pad (Up): Move characterA: Swing the hammerCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: This is the same exact game as Crush Hammer with the same objective; break 4 blocks of ice with your hammer to reach the goal. Go Fly! Water RocketGame Rules: Fly the water rocket to the goal line.Controls: A: Push the pumpB: Launch rocketCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: You must push A rapidly and repeatedly to pump the rocket up. The gauge on the screen shows how pumped up the rocket currently is. Fill the gauge as best as you can, then launch it towards the goal high in the sky. You only have one chance; if your rocket doesn't reach the goal, you lose. Hit the GhostsGame Rules: Smash the ghosts and moles peeking out of the holes with the mallet.Controls: Control Pad: MoveA: Swing the malletCharacter Points: Each mole hit: 1 point Each ghost hit: 2 pointsDescription: There are 6 holes, 3 in each row, and you're in the middle of it all. Ghosts and moles will pop out of a random hole, one at a time, and you must hit it with your mallet to gain points. Mushroom TrampolineGame Rules: Jump on the "mushroom" and go to the "door".Controls: Control Pad: Move character, enter a pipeCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: You're in a room with several mushrooms you can bounce on to reach higher areas, as well as a few pipes. You must reach the high ledge with the door first to win the most points here. Next ColorGame Rules: Guess the color of the next card you draw.Controls: Control Pad: Move characterA: Decide which color will be pickedCharacter Points: Divide 20 points by the number of players who guessed correctly.Description: There are four colored areas in a room, and one card in the middle. Move onto the color you think the card is, and press A. Only one card will be drawn, so if you guess the wrong one, you lose. Once Again Free ThrowGame Rules: Shoot the basketball at the basket. The middle of the power gauge represents the perfect shot.Controls: A: Shoot the ballCharacter Points: Each basket scored: 1 pointDescription: Each character has a basketball hoop set up in front of them. You must shoot baskets and score to gain Character Points. Try to line up the power gauge meter to the middle mark to make shots in every time, otherwise you'll usually miss! Raise the FlagsGame Rules: A total of 20 flags appear one by one. Raise the flag with the same color. You lose if you raise your flag too late or the color of the flag is different.Controls: A: Raise the green flagB: Raise the red flagCharacter Points: Each flag correctly raised: 1 pointDescription: Red and green flags will appear above you rather quickly, and you must raise the same color flag as the one that just appeared. You must be quick or you'll lose this game! Splitting LogsGame Rules: Split as much logs as you can. You don't get any points for splitting other objects... only logs.Controls: A: Swing the axeB: Get a logCharacter Points: Each log split: 1 pointDescription: Press B to place a log on the stump, then press A to split it with your axe. Sometimes you'll place a bottle or something on the stump; just press B again to get rid of it. The PipeGame Rules: Go through the "pipe" to the "door".Controls: Control Pad: Move character, enter a pipeCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: You start off on a platform with several pipes overhead. There is a platform high above with a door, but only one of the pipes leads to it. The object is to reach the door first to get the most Character Points. Totem PoleGame Rules: It's a race to carve a totem pole out of a log.Controls: A: Carve the logCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 points 4th Place: 3 pointsDescription: As with many other mini-games, press A very rapidly to carve a totem pole and reach the ground first. The faster you hit A, the quicker you go. Treasure DivingGame Rules: Dive to the "treasure box" under the sea.Controls: Control Pad: Change direction the character is movingA: DiveCharacter Points: 1st Place: 20 points 2nd Place: 10 points 3rd Place: 5 pointsDescription: There are 3 boxes of treasure at the bottom of the sea; that means only 3 characters can collect and one will lose. Press A repeatedly to dive to the bottom while avoiding the fish along the way, then take a box when you get there. ****************************************************************************** -=-=-=-=-=-=-=-= -= 6. Items -= -=-=-=-=-=-=-=-= In order to buy items at the Shop, you must use Character Points, which you obtain by winning mini-games. Here's a list of all the items, what they do, and how much they cost. Acme A1 MeatPrice: 20 CPInformation: If the Tazmanian Devil or She-Devil comes to bother you, you will be unaffected if you have this. Airplane TicketPrice: 100 CPInformation: You can board a plane at an airport in the cities if you have this item. Banana PeelPrice: 10 CPInformation: When another player walks on this, they'll fall and lose a turn. Blue BellPrice: 30 CPInformation: If you lose a Match Game and have the blue Gem, it cannot be taken away from you. Club HatPrice: 30 CPInformation: When used, you only gain Character Points when you draw a card in the suit of Clubs for a limited time. Delicious MeatPrice: 10 CPInformation: When the She-Devil comes to bother you, you'll be unaffected if you have this. Diamond BootPrice: 30 CPInformation: When used, all other players can only move when the card drawn is in the suit of diamonds. Discount CardPrice: 30 CPInformation: If you have this when you're at a Shop, all items are half price for you. Flying CarpetPrice: 50 CPInformation: You can avoid participating in a Match Game if you have this item. Giant's LampPrice: 10 CPInformation: When used, a giant appears and blocks the path with a huge rock. Green BellPrice: 30 CPInformation: If you lose a Match Game and have the green Gem, it cannot be taken away from you. Harp to Call a StormPrice: 30 CPInformation: When used, a storm appears and cuts all player's mobility by half. Harp to Call RainPrice: ???Information: When used, rain appears and cuts all player's mobility by half. Harp to Call ThunderPrice: 30 CPInformation: Calls thunder to attack another player. Heart GlovePrice: 30 CPInformation: When used, you only gain Character Points when you draw a card in the suit of Hearts for a limited time. Magical Magnifying GlassPrice: 10 CPInformation: When used, you can view the entire contents of a Mysterious Treasure Box item. Meal-In-A-CanPrice: 10 CPInformation: If the Tazmanian Devil comes to bother you, it won't affect you if you have this. Mechanical RobotPrice: ???Information: When used, this misguides other players, preventing them from going where they want to for a few turns. Merchant's PendantPrice: 20 CPInformation: For a limited time, when you use this item, you gain Character Points each time you move. Merchant's RingPrice: 50 CPInformation: All other items in the shop become half price for that visit only. Migrant BirdPrice: 80 CPInformation: When used, it increases your mobility x3 for that turn only. Monk's PendantPrice: 20 CPInformation: This instantly wakes up a sleeping player when used. Monk's RingPrice: 20 CPInformation: This can make another player fall asleep when used. Mysterious Treasure BoxPrice: VariesInformation: This box may/may not contain an item, but you cannot tell until after you buy and use it. Owl's FeatherPrice: 40 CPInformation: When used, it increases your mobility x2 for that turn only. Phoenix's FeatherPrice: 100 CPInformation: When used, it increases your mobility x4 for that turn only. Purple BellPrice: 30 CPInformation: If you lose a Match Game and have the purple Gem, it cannot be taken away from you. Red BellPrice: 30 CPInformation: If you lose a Match Game and have the red Gem, it cannot be taken away from you. Royal Family's PendantPrice: 20 CPInformation: If you have this and a natural disaster occurs while you move, you won't be affected by it. Royal Family's RingPrice: 50 CPInformation: When used, all players are sent to a random city. Sleeping PotionPrice: 30 CPInformation: You can make another player fall asleep when you use this. Soldier's PendantPrice: 20 CPInformation: If you win a mini-game, you gain twice as many points you normally would for that time only. Soldier's RingPrice: 20 CPInformation: When used, another player that encounters you always chooses to participate in a Match Game. Spade BootPrice: 30 CPInformation: When used, all other players can only move when the card drawn is in the suit of spades. Traveler's RingPrice: 30 CPInformation: With this, you can choose to draw a second card if you don't like the one you already drew. Turtle Handler's WhistlePrice: ???Information: Use this to call a giant turtle to come and bring another character to another area on the map. Whistle to Call a BeePrice: 10 CPInformation: This calls a swarm of bees to block your path. Whistle to Call a BirdPrice: 20 CPInformation: This calls a giant bird to come and take you to another area on the map. Your turn is over after you use this, though. Whistle to Call a SnakePrice: 10 CPInformation: This calls a snake to block your path. Whistle to Call a WhalePrice: 20 CPInformation: This calls a whale to come and take you to another area on the map. Your turn is over after you use this, though. Yellow BellPrice: 30 CPInformation: If you lose a Match Game and have the purple Gem, it cannot be taken away from you. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Free Items ---------- When you pull an Ace or a 7, you can choose a card and win whatever item is on the card you picked, for free! ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is Copyright (c)2001-2002 Devin Morgan. This FAQ is for private and personal use only. It may NOT be used on any website other than the following sites: GameFAQs (http://www.gamefaqs.com) Game Winners (http://www.gamewinners.com) Video Game Strategies (http://vgstrategies.about.com) Game Advice (http://www.gameadvice.com) If you find this or any of my other FAQs on any other site, contact me immediately! Please do not ask me if you may post this FAQ on your site or publish it in your magazine, book, etc., because the answer is no. If you use ANY information from within this FAQ, please give me FULL credit for what you took and do not alter my information in any way, shape, or form. The most recent version of this FAQ can always be found at the sites listed above. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have anything that you would wish to contribute to this FAQ, anything to correct, or have any questions about something not already covered in this FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full credit for whatever you submit. Please do not send me flames or nasty e-mails; that will only result in your e-mail address being blocked from contacting me. Thanks for reading this FAQ, and check out all my other work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=

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